An autumn woodland path winding into the enchanted forest of the Gnome Woodlands
A serene capybara diplomat wearing a flower crown A white-bearded gnome tactician raising one finger mid-lecture

A woodland strategy card game · 2–4 players · ages 12+

A Woodland War of Wits, Wonder, and Whimsy Awaits!

Choose your side. The gnomes have a plan — several plans, a backup plan, and a suspiciously smoking wheelbarrow. The capybaras have a snack. The forest only has room for one of them.

or read the rules before committing to a war

Snack diplomacy has failed.

01The World

Deep in the Gnome Woodlands, something has gone wrong.

For a thousand quiet years, gnomes and capybaras shared the forest. The gnomes built. The capybaras napped. Historians agree it was a golden age, mostly because nobody wrote anything down.

Then the crystals began to glow. The berries grew strange and sweet. And one fateful morning, diplomacy was attempted over breakfast — and somebody ate the treaty.

Now twenty contested lands, eighteen quirky missions, and ten chaotic events stand between two factions and total woodland influence. Victory will take brute force, clever resource management, or diplomatic finesse. It's up to you.

A whimsical gnome workshop built into a great tree
The Gnomes

Inventive. Industrious. Incapable of leaving anything alone.

The gnomes have blueprints for everything — including their apologies. If it can be gathered, gadgeted, or over-engineered into a siege weapon, it already has been.

A calm river flowing beneath an ancient tree in capybara territory
The Capybaras

Calm. Mystical. Socially unstoppable.

The capybaras have achieved inner peace. Unfortunately, that peace is armed, organized, and extremely good at negotiating. Snacks are involved at every level of government.

A glowing door in an ancient hollow tree deep in the enchanted forest
The Forest

The woodland is watching.

Five seasons will turn. Crystals will hum. Events will strike without warning. The forest doesn't pick sides — it just keeps score.

02Pick a banner

Choose your side.

Choose calm. Choose chaos. Choose snacks. There is no neutral in the woodland.

Gnome faction emblem

The Gnomes

“Measure twice. Attack five times.”

Combat-forwardOver-engineeredTactical

Industrious tinkerers with a 35-card deck built for pressure: soldiers that stack the battlefield, workers that strip-mine a berry bush in seconds, and inventions nobody asked for. Their strategy: build, plot, attack, apologize later.

“If you're not overthinking it, is it even gnome work?”— Abner Fopdoodle, gnome tactician
Capybara faction emblem

The Capybaras

“Stay calm. Win anyway.”

Diplomacy-firstUnbotheredSecretly terrifying

Serene diplomats with a 35-card deck of patient power: negotiators who claim land without a single sword, healers, mystics, and one capybara in a pumpkin whose role remains classified. Their strategy: relax until the forest surrenders.

“If it can't be solved with a snack, it's not worth solving.”— Bertrand Juniper, zen diplomat

03How to play

Learn it in ten minutes.
Scheme about it forever.

Every turn is the same simple ritual — and somehow, no two wars ever look alike.

Draw

Take a card from your faction deck. Feeling bold? Spend Berries for extra draws or extra plays. Berries are tempo — and tempo wins wars.

Reveal

Flip the shared deck: a Land to claim, a Mission to chase, or an Event that ruins someone's whole afternoon. The board grows every turn.

Act

Attack with soldiers. Gather with workers. Negotiate with diplomats. Or pass — dramatically, while maintaining eye contact.

Score

When the 20th shared card flips, the war ends. Most Influence Points wins the forest. Ties go to whoever kept more cards in hand.

How will you win?

Six paths to victory. Most players take three at once and panic beautifully.

Five seasons. One war.

The battlefield changes every two turns — plan for the forest you'll have, not the one you've got.

🌸Spring

Berries everywhere. +3 to every berry harvest. Spend lavishly.

☀️Summer

Bold moves flourish — bonus Berries and Courage on every gain.

🌀Solstice

No Events allowed. Pure strategy. Eerily quiet. Plot accordingly.

🍂Fall

Crystal power awakens — every source yields an extra die.

❄️Winter

Missions and lands are worth +3 IP. Endgame greed intensifies.

The Gnomes vs Capybaras game box displayed with cards and custom dice on a candlelit table
One box. One hundred and eighteen cards. Zero peaceful afternoons.

04Cards & components

Inside the box: one entire war.

70 faction cards35 per side — soldiers, workers, diplomats, and one Epic Unit each
48-card shared deck20 Lands · 18 Missions · 10 Events
Custom resource diced4 through d20 — Berries, Crystals & Courage
Tokens, tally cards & rulebookEverything needed to keep score and keep the peace (briefly)
Capybara unit card from Gnomes vs Capybaras
Gnome unit card from Gnomes vs Capybaras
Gnome Soldier card — Tehedrik Trembolo and Zaragheist
Capybara Soldier card — Alphonzo Thorogum with a berry launcher
Gnome Worker card mining crystals
Capybara Worker card standing on a stump
Gnome Worker card from the gnome faction deck
Capybara Worker card from the capybara faction deck
Capybara Worker card with a gentle smile
Gnome Worker card — a mushroom-capped gnome

Drag · every card is real, hand-finished game art

Custom D4 die Custom D6 die Custom D8 die Custom D10 die Custom D12 die Custom D20 Courage die

The Courage pool: d4 to d20. Roll big, or roll home.

05Meet the woodland

Amazing characters

The forest's finest minds, bravest hearts, and most committed nappers.

Bertrand Juniper, a capybara diplomat crowned with flowers

Bertrand Juniper

Capybara · Zen Diplomat

“If it can't be solved with a snack, it's not worth solving.”

Hover for wisdom

Raphaël Peppermint, a capybara meditating serenely on a crystal

Raphaël Peppermint

Capybara · Calm Strategist

“My Zen disturbs enemy plans.”

Hover for wisdom

Abner Fopdoodle, a white-bearded gnome tactician mid-lecture

Abner Fopdoodle

Gnome · Obsessive Tactician

“If you're not overthinking it, is it even gnome work?”

Hover for wisdom

Cletus Gobemouche, an overconfident gnome inventor

Cletus Gobemouche

Gnome · Overconfident Inventor

“I've outwitted raccoons, reinvented the wheelbarrow, and brewed tea from a lightning strike — so yes, I do think I can handle you.”

Hover for wisdom

A gnome battle-druid wreathed in forest magic

The Battle-Druid

Gnome · Speaks for the Trees

“The trees have considered your proposal. The trees want you gone.”

Hover for wisdom

A capybara peeking out of a carved pumpkin

The Pumpkin Ambassador

Capybara · Gourd Division

“Diplomatic immunity. Gourd edition.”

Hover for wisdom

06The contested lands

Magical locations

Every land hums with its own atmosphere — glowing crystals, berry groves, moss, mist, and the occasional ominous pond.

A lantern-lit grove at dusk
Le Creux des BaiesThe berry hollow. Neutral ground, allegedly.
A sun-dappled grove blanketed in soft moss
Sweety Leaf HollowSoft moss. Softer intentions. Probably a trap.
A waterfall and river deep in the woodland
Voidveil CreekThe water remembers everything it's seen.
A great circular portal of living roots
Rolling StoneshrineThe roots grew into a door. Nobody knocked.
Ancient stone arches in a misty glade
The Elder CircleWhere treaties are signed and immediately eaten.
An eerie pond glowing with cosmic light
A Cursed PlaceLocals advise against it. Locals are correct.
A secluded moss-ringed pond hidden in the forest
A PondJust a pond. (It is never just a pond.)

In the box, the lands become cards — twenty territories worth fighting, trading, and faking a nap over.

Land card from the shared deck The Folly of Eldergrove — land card Epic Battle event card Mission card from the shared deck

Portal one · the stage

The Storybook Stage

Tales from the war, told by lantern-light.

Standoffs, sieges, berry heists, wizard duels, one extremely dramatic backflip — animated story scenes that play right in your browser. No tickets required. Lanterns provided.

Scene: a forest glade divided between the factions Scene: stairs of glowing crystal Scene: a treehouse over the river Scene: a fortress above the gorge
Enter the Theater

Portal two · the arena

The war fits in your pocket.

Woodland War is a full card-battle arena: ranked duels, seasons, quests, clans, boosters, and a codex of one-of-a-kind cards. Trading-card-arena energy. Capybara-sized chill.

1v1 Ranked Duels184-card CodexLive SeasonsQuests & ClansFree Boosters
Gnome unit card art from the Woodland War codex Capybara unit card art from the Woodland War codex Gnome tactic card art from the Woodland War codex
Morning light falling on a quiet forest clearing
✺ a quiet meadow for gnomes & capybaras ✺

Portal three · the meadow

When the war rests, the grove wakes.

Fifteen little games of berries, courage & crystals — bounce cap to cap, glide the creek, harvest the orchard, breathe. The capybaras insisted, and frankly, they were right.

Rootin' in the RuckusLe Creux des BaiesVoidveil CreekApplejack JunctionStarforge WorkshopSweety Leaf HollowShroomshine StageStarbark Studio+ seven more
Visit Morning Grove
The Gnomes vs Capybaras: Woodland War game box — front cover with a gnome and capybara facing off

08Get the game

Claim your copy. Claim the forest.

$30free woodland loyalty included
2–4Players
12+Ages
45–90Minutes
5Seasons
  • Easy to learn, endlessly replayable — teach it in ten minutes, scheme for years
  • Hand-finished woodland art on every single card
  • Five seasons that reshape every match, so no two wars play alike
  • Family-friendly strategy with real teeth — diplomacy and battle both win games

or wander the full store page

Made with love, lore, and a little woodland magic.

09Why this exists

Built by hand, for the kids at heart.

Gnomes vs Capybaras began with a family's love of imagination — a world sketched late at night out of doodles, snacks, and the stubborn belief that play matters. It grew into a card game. Then a forest. Then all of this.

Every copy helps support children's creativity — because the whole point of the woodland is that everyone gets to play in it.

— Jeramy, woodland keeper

Gnomes and capybaras gathered together, holding little signs